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Living Pattern Games is building Seed-Walkers, an ambitious systems-driven game focused on exploration, ecology, procedural world generation, community building, and the long-term consequences of player choices. Built around Unreal Engine 5, Seed-Walkers combines survival and exploration gameplay with interconnected ecological, planetary, character, crafting, settlement, and progression systems. Rather than treating the world as a static backdrop, the goal is to create a living simulation where climate, terrain, plants, animals, resources, player decisions, and civilizations continuously influence one another. The project has already developed an extensive Game Design Document, Technical Design Document, lore framework, UX direction, visual and audio direction, ecological databases, deterministic generation rules, and prototype implementation plans. We are now looking to begin bringing additional developers and creative specialists into the project who can help turn that foundation into a playable experience. This is especially suited to anyone interested in Unreal Engine development, gameplay programming, technical design, procedural generation, systems design, UI/UX, environment art, animation, audio, or interdisciplinary game development. Seed-Walkers is being developed under Living Pattern Games, with a philosophy centered on creating games where technology, human creativity, and living systems work together rather than simply using nature as scenery. I’m also a Full Sail graduate, and I’d especially like to connect with alumni who are excited by unusual systems-heavy games, collaborative development, experimentation, and the challenge of building something that does not fit neatly into an existing genre. Thank you! - John, Founder of Living Pattern Games
Lord V Productions Creator @lordvproductions
Super cool. I’m Full Sail alum too and am also the Founder of Socket so I kind of run 2 accounts but I want to say welcome and glad you are here. We are gonna build something great on this app!